Ready Player One
Monday, May 26, 2014
Reality Check
As a gamer myself, I know how addicting many games can be. 100+ hours can easily be sunk into any good RPG, and often a person won't just put it down once they beat it once. Now lets magnify this by somewhere around 3 or 4 orders of magnitude for how much time Wade has sunk into the OASIS. I bring this up because the ending has him saying he "had absolutely no desire to log back into the OASIS" (372). I find this somewhat far-fetched. Not only is this a game that he has devoted every waking moment to for the past 6 or so years, but also he grew up and then later went to school in the OASIS. It seems to me that Wade himself knows the OASIS much better than he knows real life, and changing over so drastically so quickly to not wanting to go back into the OASIS seems unnatural. A mediocre analogy, but the best I can think of is like a soldier coming back from war. The peace and quiet of the homefront is unnatural to the soldier that has been at war for a long time, because he or she is so accustomed to the culture and climate of war. Wade is more used to the culture and climate, so to speak, of the OASIS than the waking world. On top of this, the reason he doesn't want to log back into the OASIS is because he finally has another real person he wants to live for - Samantha - otherwise known as Art3mis, a girl who, like Wade, basically lived in the OASIS. As good as the message that Cline is putting forward, that humans should not try to escape the world, but rather make it the best world possible, is a good one, but for Wade to have no desire to go back to the OASIS seems unrealistic.
Wednesday, May 21, 2014
Willy Wonka, Halliday, or Neither?
The big take away from this book is the theme of reality and
how it is better than a faux reality (OASIS). I believe a good way to describe this
book and the message is found on the front cover of my paperback: “Willy Wonka
meets The Matrix.” This story is very much similar (a little too similar to) Roald
Dahl’s Charley and the Chocolate Factory. The Chocolate Factory is the OASIS.
Charlie is Wade. Willy Wonka is Halliday. The message is the same. The real
world is far better than a virtual utopia. Charlie understands that his deepest
desire (to get the golden ticket and receive Willy Wonka’s fortune and factory)
was actually flawed, for his real desire was to help and be with his family.
The same goes with Wade, he was obsessed throughout the novel with trying to
get Halliday’s Easter Egg, however, in the end, he learned that it is not the
money and OASIS that is important, but life, family, community, love, and human
joy. Video games will bring a rush of happiness and entertainment. However, it
will die away. Joy can be everlasting if constantly sought after.
Tuesday, May 20, 2014
Reality
So it is now the end of Ready Player One. I had a lot of fun reading Ready Player One. Wade is a different person than when he started his adventure. Wade has realized that his world is a distopian, and has hope to change it. When Wade first meets Art3mis he says he wants to leave the earth with video games. I don't think that Wade would do that now that he is at the end of the book. Wade now has hope for reality. Life is not just necessities to continue to play video games, but is an experience in its own right. Finding out the appearance of his friends is also important. Anonymity is a key component of separating the OASIS from the internet, meaning not being you is as important as the world not being earth. Art3mis, Aech and Wade all alter their appearance. Art3mis to erase a birthmark, Aech to escape sexism and racism, and Wade to hide his obesity (which he only confronts when it gets to the point that it would prevent him from playing video games). While avatars allow people to put their best foot forward by covering up flaws they also remove the humanity of people, making them less real by making them too perfect. As Wade mentions in the quote in the quiz today there is nothing simulated that is quite as good as real people.
Wednesday, May 14, 2014
Blog ver. 2
Wade took the break up with Art3mis hard. Break ups
are hard I guess... not like I am speaking from experience though -_-;
(What does that face even mean?). Wade figured out the gate eventually. I have
seen Blade Runner but I did not think of the answer before Wade did. It is too
bad that his friendship with Aech flagged while Wade was busy dating Art3mis.
Wade got a robotic Spiderman mecha named Leopold. That is awesome. I have to
watch subs of supaida-man now. I wonder if in 30 years (my guess on when this
world takes place) how much of the 80s lore will still be around? This close to
the end of the book I have answers. Last time I mostly asked questions. Now we
have more answers. So Wade lost some weight. Good for him. Wade can’t use the
OASIS if he doesn’t fit in the haptic suit. Best kind of motivator for him. He can’t use the haptic suit now anyways
because it is confiscated. Wade doesn’t need the Omni Treadmill. Instead of
going in debt he could be a little more frugal. The way that IOI treats its
debtors is like sharecroppers, having so many fees that the employees go
further into the debt they want to pay off so they never leave. I think the shampoo that gets rid of all hair
is creepy, but since he never leaves his hotel room I guess it doesn’t matter
how bad he looks. It depresses him every time he looks in the mirror though. Wade’s
War Door and multi-part system for removing all contact with the real world is paranoid,
but “just because you’re paranoid, doesn’t mean they’re not after you” [Nirvana].
IOI found Wade anyway, but they do not seem to know that he is Wade. We are
nearing the end of the book. So exciting!
The Magic Word
So, being a fan of RPGs, I want to tell you all a bit about the XYZZY cluster and Zork. "XYZZY" comes from a text-only RPG known as Colossal Cave. In it, at a certain location, the player can type in the so-called "magic word" XYZZY in order to enter a secret passage and cross a large distance in one action. Zork, like Colossal Cave, was one of the original text-only computer games. These games only told you what you say at any location and then you had to input what you wanted to do as the player, and so could easily get lost. This is a lot like the world that Wade lives in, where he can see the destruction and desolation of the world, but cannot see any clear way to fix anything. He knows what he sees, but he has no clear objective, just like the player in both Colossal Cave and Zork. People can only learn from experience the best way to live life and to explore text-only RPGs.
Tuesday, May 13, 2014
Security of Identity
One fascinating
theme that Ernest Cline displays throughout his novel is identity. This theme
came to my attention in the most recent reading (Chapter 30). It seems that I
have overlooked what Cline has done regarding an idea that has been blatant
throughout the entire story. The most obvious evidence for identity is that
players (like Wade) can change their appearance to almost anything they want. If
you are a “300 lb. dude named Chuck who lives in his mother’s basement,” you
could appear to be a beautiful, young woman named Art3mis in OASIS (170). However,
we now know that not to be true. Art3mis is in fact Samantha Cook, who lives in
Canada .
Now, I would like
to talk about the implications that this freedom to change who you are affects
world and ultimately affects the individual. Art3is “led [Wade] to believe that
she was somehow hideous” (292). This lack of self image comes from her face,
which includes a large port wine stain on the left half. As a result, Art3is
created an avatar that does not have a port wine stain her face. What does this
mean regarding identity? Players (anyone in the OASIS) have the complete liberty
to take all imperfections that they were born with, and change to what they
think to be perfect. They have the ability to create someone who they are not. In
our world, people have all kinds of physical work done to their bodies to “change”
their identity. How is this any different from the OASIS? Is Cline alluding to
our culture here?
It turns out that it
is what is in the inside that matters, not the outside. People judge others based
on the inside more so than the outside. One can seem perfect from a distance,
but when you get closer, the truth is revealed. Humans in Ready Player One are just using the OASIS as another cover to
protect who they are inside. We want to feel secure about ourselves, and that
means creating many walls to protect that security. Cline may be telling us
that we should not worry about our psychical attributes, but concentrate on
what is inside.
Thursday, May 8, 2014
KABOOM!
In the most recent reading, Parzival was approached by Sorrento, the head of the Sixers and a high ranking officer in IOI. The Sixers were willing to kill Wade with tons of collateral damage (blowing up stacks of 20+ mobile homes is a lot of collateral damage). This was after offering Wade millions of dollars for help getting through the first gate. Since they are willing to spend that much, and a majority of the Egg is Halliday's fortune, they are looking for something else from GSS for finding the Egg first. The population as a whole blew off the explosion of a stack of mobile homes, just as Sorrento said they would, calling it either a meth-lab explosion or some idiot trying to build a bomb. The fact that people would push off such explosions as commonplace suggests that the world has gotten to a point where in the real world, bombs and meth labs are normal in the slums, and are just one of the many problems with the world. The OASIS, being an escape from this world only makes it worse, because those that live in the OASIS, would completely ignore such an explosion anyways, as it does not affect their lives. Altogether, the world has gone to hell, and as more people start focusing on the OASIS, which the Scoreboard now having points on it makes even more prevalent, people are ignoring the disaster around them.
Subscribe to:
Posts (Atom)